Developers will be able to choose whether their iOS or iPadOS games are listed on the Mac App Store, but if they choose that, the games will run natively, with minimal additional work required.
In a hugely consequential change for the Mac platform, Macs running Apple Silicon will be able to run iOS and iPadOS games. The first change we'll go over is a doozy: the transition of the Mac from a PC-centric gaming platform to a mobile-centric one. Some enormous changes are coming, and playing games on Apple devices is going to look markedly different going forward. We're starting here in part because this was a red-letter week for gaming on Apple platforms (and also because some of Apple's gaming centric-sessions were among the first scheduled during the week). We're going to do this on a few topics in the coming weeks, but to start, we're looking at the new initiatives and features Apple has announced for game developers on the iOS, iPadOS, tvOS, and macOS platforms. WWDC 2020 has concluded, and that means it's time to glean some insights from all the documentation, sessions, and other materials that Apple released.